Many
software companies choose to strenuously defend their intellectual property
rights in the software they develop. But some of the developers in the gaming
industry have different approaches to this, they allow or even encourage users
to modify (or mod) their games for them.
Why not
all gaming companies allow this to happen? What are they protecting? Are
monopoly and exploitation connected to this? Or simply the game isn’t really suitable
for modding?
Well,
we’re going to find it out what’s behind those walls that some gaming companies
are trying to hide from the public.
And what
important role modding is playing to slowly stop this aristocratic gaming
industry from monopoly?
The Gains vs. Public Interests vs. Developers
If you
have read my previous article titled “Overcoming exploitation in the gaming
industry with Modding” I clearly sighted that the video gaming industry is
about to surpass 138 billion USD by 2021. Meaning, it all boils down to
business again, at the end of the day if you are a greedy business owner profit
is more important than sharing a bit with the community. These developers will
do everything to stop modders from Modding, and from dominating the market with
free additions, surely they will. You bet!
They
simply don't want to lose money.
In case
they release modding tools, based on the business point, the game will have a
longer lifetime; therefore, selling a sequel is no longer an option. They will
be having a hard time making money from cheaply made DLCs since the community
would make better additions to their games for free.
In contrast, from the developer’s point of view, there are games that don’t really
need modding and there are two main reasons for this:
First, because games are developed to
run as efficiently as possible within a set of specifications or requirements
if you will and developers already squeeze every last bit out of the game to
make it run good enough on your console. This applies a bit less to pc games
hence most modded games are found on the pc.
Second, because it takes a lot of man-hours for the
developers to implement a system that allows users to modify the game. Sadly it
isn't as easy as just port the whole game engine with the game release. The
user would have access to all the code and assets, which game studios want to
keep private to some degree in most cases. So to keep things private but
moddable the developers need to create a kind of API (application programming
interface) that allows the user to mid the game without opening up the things
the game studio wants to keep private.
But
here's an extra one, there are actually a lot of games that could theoretically
be modded despite all of this. But it takes a bunch of reverse engineering,
extensive skills, and a lot of time to do so. A less intensive example of this
is the original dark soul's release on pc which can be modded without any
official support or any intention of it being modded.
Some
skeptics believed that modding is slowly dying out because games today are hard
to make. They believe that putting that kind of serious time into making
something, with free tools out there like Unity, UE5, and Source 2, why make it
in someone else's game, where you'll make no money, have much less exposure and
are hampered by the original developer's design choices?
I both agree and disagree with their point of view; however. I can assure you modding definitely isn't dead or dying, take a look at the XCOM Long War mod. A major patch of LW generates as many players as a DLC release. It's basically lead to a resurgence of the game, and undoubtedly a lot of sales afterward.
The
Benefits We Get From Modding
A huge community was formed across the internet because Modding has grown immensely
over the years. Modding has introduced an entire element of creative
implementation and allows talented individuals to share their creations for the
world to enjoy.
Thanks to
modding for letting these multiple intellectual properties exist today. Multiple games
studios have formed because of the success of their mod(s) which were later
developed into full-blown games.
Modding
serves as a gateway for talented minds to come together and collaborate and the
results can be life-changing.
Teamwork
- the concept introduced to us by modding and how incredibly important this is
within video game development. Majority of the cases, serious teams will move
along the pipeline using specific software keeping track of the tasks and
assignments for the team members. Commonly practice within the industry, and
gives modders familiarity with this concept, and how workloads are divided
among various positions.
What we
know so far…
Maybe,
it’s too selfish to say that some developers just don't want their game to be
touched and tinkered with; I know there’s always hidden agenda behind this kind
of reasoning. But whatever reasons they have it’s not for us to judge them
maybe they think it’s really for the best of their game OR maybe they just want
to sell us DLC. Lol!
You don't
have to know how to mod to use a mod. You just have to know how to enable mods
for a specific game. And mods don't inherently make the game harder. Some may
make the game harder, but others may make it easier.
I’m just
thankful modding comes into the picture, as it greatly helps both the game
interface and users playing the game. Thanks to the modding community for
making it free to us, hats off to modders!
To sum it all, modding teaches us dedication, passion, and creativity to employers, and shows them that you are a heuristic learner in which you are internally driven and willing to do what it takes in order to develop high-quality material for the game projects. This is a passion at its finest.
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