Isn’t it obvious?
We’ll if you’re new to the modding community; I bet you’ll ask the same
question.
To understand the popularity modding is gaining right now, we need to
unveil a brief history that makes it more relevant today.
Some mods are just trying to improve the aspects of
Gameplay, while others just want to change the aesthetics. Whatever your goal
as a modder there only one singular goal mods created, and that is to add quality
of life to the title, that the creators think should have been in the base game
when others have created massive expansions.
The success of the modding spectacle is, at first glance, a little counter-intuitive. After all, taking a company’s trademarked intellectual property and modifying it for other gamers to enjoy the masterpiece.
A Brief History of
Modding
Modding games in the world of the gaming industry are the most vibrant
scenes, with a rich history of phenomenal games that have been modified,
improved, and expanded by creative starters and professional developers alike.
With its growing community that has been consistently spawning some of
the weirdest and most inspiring creations in the gaming world.
Tracing back the history of modding the original mods starts in the
early ’80s with a total conversion called Castle Smurfenstein being widely
considered the first. It is a classic arcade-style shooter designed for Apple
II is known as a parody of Castle Wolfenstein.
According to its first 'Official' Castle
Smurfenstein website,
(https://www.evl.uic.edu/aej/smurf.html):
“Castle Smurfenstein was a parody of Silas Warner's original Castle Wolfenstein game written
for the Apple] [ and the Commodore 64 and several other computers in the early
80s. Castle Wolfenstein was a terribly fun and addicting game but something was
missing. Nazis just didn't seem that threatening to a suburban high-school kid
in the early 80s. Smurfs. That was the real threat now.
So we changed the game. The nazi guards became
Smurfs, the mostly unintelligible German voices became mostly unintelligible
Smurf voices. We created a new title screen, a new ending screen, a new opening
narration, and an opening theme, and changed the setting from Germany to
Canada. (I'm still not too sure why we had this Canadian fixation, but then
growing up near Detroit does expose one to a fair degree of Canadian culture.)
The conversion was pretty straightforward, needing
only a paint program, a sector editor, and Muse Software's very own 'the Voice'
to add in the new audio. I think we did this during the summer of 1983 but I'm
not completely sure.”
The relationship between game developers and modders is not always that
good; however, its only history can tell how they made it work and find the real essence of teamwork and passion.
Let's take a look at some of the most influential
PC gaming mods that kicked off throughout modding history
Counter-Strike is another example of how an individual is using mods to channel their
creativity and passion for games; likewise, their talent for coding that makes
this project an ultimate way to get the attention of the gaming industry that
provides a route to employment. It’s a relationship that is beneficial to both
parties.
Watch it here: Valve/Youtube
Skyrim mod, Falskaar – is one of the greatest modding achievements of recent years by
Alexander Velicky. It takes Skyrim players to an entirely new land that is
roughly a third of the size of the base game with 30 hours of additional
gameplay, 26 new quests, plenty of fully-voiced new characters to interact
with, along with new weapons, armor, books, and recipes. Oh, and there’s an
original soundtrack to boot.
Watch it here: AlexanderJVelicky/Youtube
Rockstar’s Grand Theft Auto V has been extensively overhauled by fans. The ability to hijack a cop
car and take on police missions that we saw in GTA III and GTA IV was notably
absent in GTA V, then few fans created the Police Mod to address the mission.
Then, another group of modders felt that there is something missing, guess what
they add? It’s the zombies so the horror continues. lol. GTA V players who want
added graphical fidelity need only to download the R*hancer Photorealism mod
that lends an authentic sheen to the game’s environments, weather, and
vehicles.
Watch it here: Dehan
Mathew/Youtube
Team Fortress 2 - Valve’s mega-popular, and free-to-play, based on the Quake engine and
released in 1996, is yet another game with mod roots, and yet another case of
assimilated Valve the creators originally mod. Valve hired awesome developers
to rework the game as a Half-Life mod called Team Fortress Classic, which has
since evolved to its current Source engine-based form.
Watch it here: Team
Fortress/Youtube
Innovation continues as the future of modding is bright like a star, and the remnants of success remain in the eyes of the gamers and modders alike.
History Speaks for Itself, a Brighter Future Ahead
From relatively humble beginnings, Modding became popular mainly because
of its awesome and intelligent community; we will not be seeing these
phenomenal games right now without these insanely creative people. I mean,
modding a game is not a joke; it takes a lot of hard work and a sleepless night.
Passion and dedication are indeed their tools in making it possible.
Video Game modding has exploded like a big bang in popularity, with a
thriving fan-driven modding scene surrounding most major video game releases,
and popular sites covering news and providing downloads of the best mods out
there. Millions of eager video game modding fans worldwide are visiting these
outlets (ModDB.com and nexusmods.com).
You can find the list of the year’s best mods – voted by the huge
community of readers, enthusiasts, and the site’s editors, well-known as the
“Golden Spanner Awards”, Mod DB’s Mod of the Year competition.
The modding community is very alive and kicking, yet to make another
history in the gaming industry. Thanks to these years of growth and
improvement, aided by an ever-growing acceptance of the practice by developers
and players alike worldwide. Indeed, it is an indication of the community’s
future trajectory that seems to develop further going forward.
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